4. Publicacions
2010
X. Amatriain, P. Arumí Frameworks Generate Domain-Specific Languages: a Case-study in the Multimedia Domain accepted for publication as a regular paper in Transactions on Software Engineering, February 2010.
T. Mateos, J. Escolano, C. Spa, A. Garriga, Compensation of the afterglow phenomenon in 2-D discrete-time simulation, IEEE Signal Processing Letters, vol. 17, issue 8, p758-761, June 2010.
G. Cengarle, T. Mateos, N. Olaiz, P. Arumi, A new technology for the assisted mixing of sport events: application rto live football broadcasting, Presented at the 128th AES Convention, London, May 2010.
J. Usher, An improved method to determine the onset timings of reflections in an acoustic impulse response, J. Acoust. Soc. Am., vol. 127, EL172--EL177, April 2010.
J. Usher, Measuring impulse responses using speech and music, Presented at the 128th AES convention, London, May, 2010.
D. Garcia, D. Arteaga, J. Usher, T. Mateos, Determining a room geometry from its impulse response, Presented at Internoise10, Lisbon, June 2010.
2009
Pau Arumi & Natanael Olaiz & Toni Mateos, Remastering of movie soundtracks into immersive 3D audio, Blender Conference 2009, Amsterdam.
Toni Mateos, The arrival of 3D audio, Keynote in the 6th European Conference on Visual Media Production (CVMP), London, November 2009.
G. Cengarle, T. Mateos and D. Bonsi. Confronto sperimentale tra microfono B-format Soundfield e sonda intensimetrica di pressione e velocità Microflown, 36th national meeting of the Italian Acoustic Association (AIA), Turin, June 2009.
C. Spa, T. Mateos, A. Garriga. Methodology for studying the numerical speed of sound in finite differences schemes Acta Acustica united with Acustica, Volume 95, Number 4, July/August 2009 , pp. 690-695(6)
Olaiz, N. Arumi, P. Mateos, T. Garcia, D. 2009. 3D-Audio with CLAM and Blender's Game Engine Proceedings of the 7th International Linux Audio Conference (LAC09); April 2009; Parma, Italy.
Jaume Durany, Adan Garriga, Pau Arumi, Toni Mateos, Sound spatialization using ray tracing, Proc. of the EAA Symposium on Auralization, Espoo, Finland, 15-17 June 2009.
2008
Bailer, W. Arumi, P. Mateos, T. Garriga, A. Durany, J. and Garcia, D. Estimating 3D Camera Motion for Rendering Audio in Virtual Scenes, 5th European Conference on Visual Media Production, 2008.
P. Arumi, D. Garcia, T. Mateos, A. Garriga and J. Durany. Real-time 3D audio for digital cinema ASA Conference ACOUSTICS'08 Paris.
C. Spa, T. Mateos and A. Garriga. General Impedance Boundary Conditions in Pseudospectral Time-Domain Methods for Room acoustics ASA Conference ACOUSTICS'08 Paris.
J. Durany, A. Garriga and T. Mateos. Towards a realistic ray tracing for room acoustics ASA Conference ACOUSTICS'08 Paris.
A. Garriga., L.Leuzzi and T.M. Nieuwenhuizen. Thermodynamics of the Glassy State Journal of Statistical Physics, vol 133, issue 6, 1185 (2008).
2007
David Garcia. Visual Prototyping of Audio Applications Master Thesis, Master Program in Information, Communication and Audiovisual Media. Advisors: Xavier Serra and Xavier Amatriain. Department of Information and Communication Technologies, Universitat Pompeu Fabra. Barcelona, September 2007.
Jaume Durany. Geometrical Sound Rendering Degree of Diploma of Advanced Studies, Doctorate in Computer Science and Digital Communication. Advisors: Adan Amor Garriga Torres and Vicente Lopez Martinez. Department of Information and Communication Technologies, Universitat Pompeu Fabra. Barcelona, July 2007.
Amatriain, X. Arumi, P. Garcia, D. 2007. A framework for efficient and rapid development of cross-platform audio applications ACM Multimedia Systems Journal.
David Garcia and Pau Arumi 2007 Visual prototyping of audio applications Proceedings of 5th International Linux Audio Conference; Berlin, Germany
2006
Arumi, P. Sordo, M. Garcia, D. Amatriain, X. 2006. Testfarm, una eina per millorar el desenvolupament del programari lliure Proceedings of V Jornades de Programari Lliure; Barcelona
Garcia, D. Arumi, P. Amatriain, X. 2006. Extraccio d'acords amb l'Anotador de Musica de CLAM Proceedings of V Jornades de Programari Lliure; Barcelona
Amatriain, X. Arumi, P. Garcia, D. 2006. CLAM: A Framework for Efficient and Rapid Development of Cross-platform Audio Applications Proceedings of ACM Multimedia 2006; Santa Barbara, CA
Arumi, P. Garcia, D. Amatriain, X. 2006. A Dataflow Pattern Language for Audio and Music Computing Proceedings of Pattern Languages of Programs 2006; Portland, Oregon -- PDF.
Arumi, P. 2006. Towards a Pattern Language for Sound and Music Computing Doctoral Pre-Thesis Work. UPF. Barcelona
2005
A. Garriga, C.Spa and V. Lopez. "Computation of the Complete Acoustic Field with Finite-Differences Algorithms". (Invited paper) Forum Acusticum, Budapest, (2005).
Arumi, P. Amatriain, X. 2005. CLAM, An Object-Oriented Framework for Audio and Music Proceedings of 3rd International Linux Audio Conference; Karlsruhe, Germany
Amatriain, X. Arumi, P. 2005. Developing Cross-platform Audio and Music Applications with the CLAM Framework Proceedings of International Computer Music Conference 2005; Barcelona
2003
Arumi, P. Garcia, D. Amatriain, X. 2003. CLAM, Una llibreria lliure per Audio i M�sica Proceedings of II Jornades de Software Lliure; Barcelona, Spain
2002
Amatriain, X. Arumi, P. Ramirez, M. 2002. CLAM, Yet Another Library for Audio and Music Processing? Proceedings of 17th Annual ACM Conference on Object-Oriented Programming, Systems, Languages and Applications; Seattle (USA)





