Animation, Videogames, audiogames and virtual spaces
Real time sound rendering in 3D spaces and using new algorithms so as to:
- Improve the sensation of immersion and reality while taking into account the geometry and the materials present
- Totally automate the process
- Work independently of the final exhibition system; in other words, produce sounds that are compatible with current (stereo, surround 5.1, headphones) and future systems.
