Animation, Videogames, audiogames and virtual spaces

Real time sound rendering in 3D spaces and using new algorithms so as to:

  • Improve the sensation of immersion and reality while taking into account the geometry and the materials present
  • Totally automate the process
  • Work independently of the final exhibition system; in other words, produce sounds that are compatible with current (stereo, surround 5.1, headphones) and future systems.